Optimize Your Shooting Performance
Calculating stage math on the fly can be tough—the HF Genie simplifies it. Based on Eric Grauffel's method, this tool uses the High Hit Factor (HHF) to show how many points you can afford to drop. With this insight, you can strategically balance speed and precision—even planning Charlies on tough targets like partials, no-shoots, or swingers.
If a shooter consistently scores X% of the stage winner's HF (e.g., 80%), this tool estimates the 100% hit factor. Use the predicted HF in the Strategy Calculator to refine your plan.
Tested on major match data, the predictions are highly accurate!
Think of a racing game where a ghost car shows the perfect lap—every mistake costs time, pushing you further behind. The HF Genie's "Points Down as Time" calculator works the same way.
For example:
This tool helps you visualize how Charlies, Deltas, Mikes, No-Shoots, and Penalties impact your performance based on the stage's HF.
Help keep this project alive! Your donation helps cover hosting costs and development time, ensuring HF Genie stays free and up-to-date for the shooting community.
Total rounds required for the stage
Allowed Charlies: 0
Allowed Deltas: 0
Make up a miss in: 0 sec
Make up a Delta in: 0 sec
Help keep this project alive! Your donation helps cover hosting costs and development time, ensuring HF Genie stays free and up-to-date for the shooting community.
This calculator helps you determine how many points you can afford to drop based on the stage's High Hit Factor (HHF).
Where to find HHF:
Key Formulas:
Your consistent percentage compared to stage winners
Predicted HHF: 0
To match winner: +0 HF needed
Improvement needed: 0%
Help keep this project alive! Your donation helps cover hosting costs and development time, ensuring HF Genie stays free and up-to-date for the shooting community.
If you consistently shoot at X% of the winner's HF, this estimates what 100% would be.
Example: 6.8 HF at 80% → Winner ≈ 8.5 HF
This means you need to be either:
How to use this:
Total Points Dropped: 0
Equivalent Time Loss: 0 seconds
Equal to shooting clean but 0 seconds slower
Help keep this project alive! Your donation helps cover hosting costs and development time, ensuring HF Genie stays free and up-to-date for the shooting community.
This shows how points dropped affect your performance based on Hit Factor.
Formula: Time Penalty = Points Dropped ÷ Hit Factor
Example: 1 Charlie (2 pts minor / 1 pt major) on 2HF stage = 1 second (minor) or 0.5 second (major) penalty
Scoring Differences:
Practical Applications:
Hit Factor: 0
Beginner
Help keep this project alive! Your donation helps cover hosting costs and development time, ensuring HF Genie stays free and up-to-date for the shooting community.
Hit Factor is the primary scoring method in USPSA and IPSC competitions. It's calculated as:
Hit Factor = Total Points ÷ Time
The competitor with the highest hit factor wins the stage, with others ranked by their percentage of the winner's hit factor.
Example Calculation:
Stage with 10 targets (50 points possible):
Hit Factor: (40 + 6) ÷ 8.5 = 5.41 (minor) or (40 + 8) ÷ 8.5 = 5.65 (major)
Improve your shooting skills with our free dry fire timer:
Open Dry Fire TimerFeatures:
Dry Fire Training Tips:
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Help keep this project alive! Your donation helps cover hosting costs and development time, ensuring HF Genie stays free and up-to-date for the shooting community.
We'd love to hear your suggestions or report any issues:
Hit Factor Genie was created by Wes Cronin to help competitive shooters optimize their performance through data-driven decisions.
This is a free tool supported by our community. If you find it valuable, please consider supporting through our store or partnerships.
Demo: Use any email/password